woensdag 30 januari 2013
Caveman texture
So I went back to texturing this bad boy and gave him a complete overhaul.
I think I'll work from here. Texturing is first pass so more details will surface...
I also changed the camera framing so it will be clearer to tell my story. Next thing we'll be it's environment. Quick comp:
donderdag 17 januari 2013
zondag 18 november 2012
Masterclass Kris Costa
It's been way too long since my last post, but I've been quite busy with an online masterclass character creation at Visualarium taught by the great Kris (Antropus) Costa.
Like the name of the course implies each student was asked to create a character from scratch and follow a 10 week step-by-step program setup by Kris Costa.
Even though the course is over, this is still a work in progress. It has been a great course and will show some more renders soon!
zondag 8 juli 2012
Batbuggy Dune
I added lots of new details. Worked on new tires, new rims, front suspension and a new engine compartment.
I now have to come up with a suitable rear suspension and proper chassis.
Sand (dune) is temporary. Just as a reference for its final surroundings.
More to come...
Labels:
batman,
buggy,
car,
hard surface,
maya,
mental ray
zondag 1 juli 2012
Batbuggy Render
First render for the Batman Buggy!
It's just a very basic mental ray physical sun setup. But it gives me good info on where to work on the model.
zondag 24 juni 2012
Batman Buggy Assembled
Reworked the overall shapes of the entire car, finetuning, adding detail, balancing out the proportions. All the major parts are in place. Now it's time for finer detailing, figuring out the mechanics and adding those big suspensions.
The engine is still quite a puzzle, because I want the engine compartment to be open and the engine exposed.
Wheels and rims are still temp. They're going to be reworked.
dinsdag 19 juni 2012
Batman Badass
Worked some more on the body, redefining shapes - adding details. Trying to figure out how to make the back work, fitting the engine in and hooking up the thrusters.
Not too happy with the rims and wheels. They seem to 'rc'/ cartoony. Need to fix that.
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