Posts tonen met het label bust. Alle posts tonen
Posts tonen met het label bust. Alle posts tonen
dinsdag 15 juli 2014
Ice Man
Okay, so to start off 2014 (!) on this blog, here's a new character; Ice Man
First setup. Blocked out the main features, refinements and detail pass next!
More to come.
Labels:
bust,
character,
concept design,
head,
ice man,
keyshot,
modeling,
organic,
rendering,
speedsculpt
zaterdag 20 juli 2013
Alien progress
So I spent some more time on my alien head. Worked some more on proportions and overall look. Work in progress.
donderdag 5 april 2012
Cutter V2
So I looked at new references of anatomy and changed quite a bit. Gave him some proper cheekbones, jawline and better 'blade' shapes.
vrijdag 30 maart 2012
Cutter
I found some time again to work on a personal project. It's based on a rough sketch I did while waiting on a playblast at work. As a sea creature I imagined him being part of Davy Jones' crew. The shapes on the side of his head are actually blades, hence the (work) name 'Cutter' Very much work in progress...
zondag 18 december 2011
Greek God texturing
So I decided to give this guy some texture work and this is how it stands now.
Texture painting done in Mudbox. Rendered in Maya Mental Ray with area lights.
Still tweaking some displacement (details) on the model, texturing the pedestal and trying to find the right background...
Texture painting done in Mudbox. Rendered in Maya Mental Ray with area lights.
Still tweaking some displacement (details) on the model, texturing the pedestal and trying to find the right background...
dinsdag 22 november 2011
Greek God
While visiting Berlin some time ago, I went to a museum of natural history where they had a section of Greek art including several sculptures. No description was found, but I took some reference shots of this bust as an inspiration. Still work in progress.
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