Posts tonen met het label texturing. Alle posts tonen
Posts tonen met het label texturing. Alle posts tonen

zondag 17 november 2013

Brun - Caveman

Update! So I finally managed to finish my caveman! It's been a fun ride, learned a ton, but it's time to move on to new projects. Meet Brun, the caveman who found some old caveman drawings of people bowling. So he decided to carve out his own bowlingball to see what the fuss is about. ZBrush, Maya, Vray, Photoshop.

dinsdag 12 februari 2013

Caveman old

I went back in ZBrush and played some more with fibremesh. I love it! I did however export .obj´s of the hairs instead of exporting curves driving a hair system in Maya. Need to look into that. So he´s aged a bit since last time, but I think it suits him better with his current build and details. Next stop needs to be the cave!

zondag 3 februari 2013

Caveman haircut

He's got some hair! First pass with fibermesh... Still a little too 'groomed' for a caveman, will need to rough him up a little.
More to come!

woensdag 30 januari 2013

Caveman texture

So I went back to texturing this bad boy and gave him a complete overhaul. I think I'll work from here. Texturing is first pass so more details will surface... I also changed the camera framing so it will be clearer to tell my story. Next thing we'll be it's environment. Quick comp:

vrijdag 9 maart 2012

World Nature Fund

It's been a while since the last update, but I've been kept quite busy at work with a commercial for World Nature Fund. My duties involved a lot of modeling and texturing as well as animation. Sadly during production the style of some shots were changed, which meant abandoning a lot of models I already created. Aside from high res models of various plants and flowers, I also modeled a digital double of the model which was used for tracking, placing of the tears/ plants and shadow casting.


zondag 18 december 2011

Greek God texturing

So I decided to give this guy some texture work and this is how it stands now.





Texture painting done in Mudbox. Rendered in Maya Mental Ray with area lights.

Still tweaking some displacement (details) on the model, texturing the pedestal and trying to find the right background...