Posts tonen met het label modeling. Alle posts tonen
Posts tonen met het label modeling. Alle posts tonen
dinsdag 15 juli 2014
Ice Man
Okay, so to start off 2014 (!) on this blog, here's a new character; Ice Man
First setup. Blocked out the main features, refinements and detail pass next!
More to come.
Labels:
bust,
character,
concept design,
head,
ice man,
keyshot,
modeling,
organic,
rendering,
speedsculpt
zondag 15 december 2013
Iron Man Battle Damage - Phase 1
So this is the first step towards his battle damage look. Not too happy with the spots just yet, but it's a work in progress...
More damage on Phase 2!
zondag 17 november 2013
Brun - Caveman
Update!
So I finally managed to finish my caveman!
It's been a fun ride, learned a ton, but it's time to move on to new projects.
Meet Brun, the caveman who found some old caveman drawings of people bowling. So he decided to carve out his own bowlingball to see what the fuss is about.
ZBrush, Maya, Vray, Photoshop.
zaterdag 20 juli 2013
Alien progress
So I spent some more time on my alien head. Worked some more on proportions and overall look. Work in progress.
Futuristic Cop Render
So I started to retopo this guy using Topogun. Along the way changed some poportions and design elements mainly because I want it to be a suit that could actually function.
As you can see he's still quite 'naked' in some areas. Working on it. Quick first render. Nothing special, using hdri and vray.
zondag 30 juni 2013
Futuristic Cop Layout
Worked some more on this guy. Did some more layout and tried to work out some nice legs which would fit the rest of the body.
dinsdag 12 februari 2013
Caveman old
I went back in ZBrush and played some more with fibremesh. I love it!
I did however export .obj´s of the hairs instead of exporting curves driving a hair system in Maya. Need to look into that.
So he´s aged a bit since last time, but I think it suits him better with his current build and details.
Next stop needs to be the cave!
zondag 3 februari 2013
Caveman haircut
He's got some hair! First pass with fibermesh...
Still a little too 'groomed' for a caveman, will need to rough him up a little.
More to come!
woensdag 30 januari 2013
Caveman texture
So I went back to texturing this bad boy and gave him a complete overhaul.
I think I'll work from here. Texturing is first pass so more details will surface...
I also changed the camera framing so it will be clearer to tell my story. Next thing we'll be it's environment. Quick comp:
donderdag 17 januari 2013
zondag 24 juni 2012
Batman Buggy Assembled
Reworked the overall shapes of the entire car, finetuning, adding detail, balancing out the proportions. All the major parts are in place. Now it's time for finer detailing, figuring out the mechanics and adding those big suspensions.
The engine is still quite a puzzle, because I want the engine compartment to be open and the engine exposed.
Wheels and rims are still temp. They're going to be reworked.
vrijdag 15 juni 2012
Batman Buggy
I came across some pictures of the latest Batmobile; the Tumbler. Always been a fan of that design, I decided to make a beach buggy Batman style...
I first did three quick sculpts, blocking out rough shapes with simple geometry. It's a great way of getting a good look at proportions, weight, scale and whether there's some appeal to the design.
I felt concept 3 would stay true to the Batman design and could look most badass!
So I'm going to continue with this one...
More to come!
vrijdag 9 maart 2012
World Nature Fund
It's been a while since the last update, but I've been kept quite busy at work with a commercial for World Nature Fund. My duties involved a lot of modeling and texturing as well as animation. Sadly during production the style of some shots were changed, which meant abandoning a lot of models I already created. Aside from high res models of various plants and flowers, I also modeled a digital double of the model which was used for tracking, placing of the tears/ plants and shadow casting.
Abonneren op:
Posts (Atom)

















