Posts tonen met het label hard surface. Alle posts tonen
Posts tonen met het label hard surface. Alle posts tonen

zondag 15 december 2013

Iron Man Battle Damage - Phase 1

So this is the first step towards his battle damage look. Not too happy with the spots just yet, but it's a work in progress...
More damage on Phase 2!

zondag 8 december 2013

Iron Man - Vray render

I picked up my older Iron Man bust and decided to give him another go in vray;
Work in progress...

zaterdag 20 juli 2013

Futuristic Cop Render

So I started to retopo this guy using Topogun. Along the way changed some poportions and design elements mainly because I want it to be a suit that could actually function. As you can see he's still quite 'naked' in some areas. Working on it. Quick first render. Nothing special, using hdri and vray.

zondag 30 juni 2013

Futuristic Cop Layout

Worked some more on this guy. Did some more layout and tried to work out some nice legs which would fit the rest of the body.

zondag 23 juni 2013

Futuristic Cop

So I had a few hours to kill at work and decided to translate an idea I had into a 3D model. It should represent a futuristic take on law enforcement. Rough sculpt, blocking proportions. Legs have not been touched. I first did some coulour scheme tests which direction to go, and even though I like the dark/ orange feel, I decided to go with old school black/ white for police.

zondag 8 juli 2012

Batbuggy Dune

I added lots of new details. Worked on new tires, new rims, front suspension and a new engine compartment. I now have to come up with a suitable rear suspension and proper chassis.
Sand (dune) is temporary. Just as a reference for its final surroundings. More to come...

zondag 24 juni 2012

Batman Buggy Assembled

Reworked the overall shapes of the entire car, finetuning, adding detail, balancing out the proportions. All the major parts are in place. Now it's time for finer detailing, figuring out the mechanics and adding those big suspensions.
The engine is still quite a puzzle, because I want the engine compartment to be open and the engine exposed.
Wheels and rims are still temp. They're going to be reworked.

dinsdag 19 juni 2012

Batman Badass

Worked some more on the body, redefining shapes - adding details. Trying to figure out how to make the back work, fitting the engine in and hooking up the thrusters.
Not too happy with the rims and wheels. They seem to 'rc'/ cartoony. Need to fix that.

zondag 17 juni 2012

Batman Buggy Update

Refined the shapes overall. Used the concept as a base for all the newly modeled body parts.
Also started working on the thrust engine and 'pulse' generator.
I still have to figure out how to make the thrusters and engine work, but I'll get to that later...

vrijdag 15 juni 2012

Batman Buggy

I came across some pictures of the latest Batmobile; the Tumbler. Always been a fan of that design, I decided to make a beach buggy Batman style... I first did three quick sculpts, blocking out rough shapes with simple geometry. It's a great way of getting a good look at proportions, weight, scale and whether there's some appeal to the design.
I felt concept 3 would stay true to the Batman design and could look most badass! So I'm going to continue with this one...
More to come!