Posts tonen met het label organic. Alle posts tonen
Posts tonen met het label organic. Alle posts tonen

dinsdag 15 juli 2014

Ice Man

Okay, so to start off 2014 (!) on this blog, here's a new character; Ice Man
First setup. Blocked out the main features, refinements and detail pass next! More to come.

zondag 17 november 2013

Brun - Caveman

Update! So I finally managed to finish my caveman! It's been a fun ride, learned a ton, but it's time to move on to new projects. Meet Brun, the caveman who found some old caveman drawings of people bowling. So he decided to carve out his own bowlingball to see what the fuss is about. ZBrush, Maya, Vray, Photoshop.

zaterdag 20 juli 2013

Alien progress

So I spent some more time on my alien head. Worked some more on proportions and overall look. Work in progress.

dinsdag 12 februari 2013

Caveman old

I went back in ZBrush and played some more with fibremesh. I love it! I did however export .obj´s of the hairs instead of exporting curves driving a hair system in Maya. Need to look into that. So he´s aged a bit since last time, but I think it suits him better with his current build and details. Next stop needs to be the cave!

zondag 3 februari 2013

Caveman haircut

He's got some hair! First pass with fibermesh... Still a little too 'groomed' for a caveman, will need to rough him up a little.
More to come!

zondag 18 november 2012

Masterclass Kris Costa

It's been way too long since my last post, but I've been quite busy with an online masterclass character creation at Visualarium taught by the great Kris (Antropus) Costa. Like the name of the course implies each student was asked to create a character from scratch and follow a 10 week step-by-step program setup by Kris Costa.
Even though the course is over, this is still a work in progress. It has been a great course and will show some more renders soon!

dinsdag 8 mei 2012

Cutter V3

I felt the last update when too 'humanoid', so asked around for advice, did a complete new topology and made some design changes. I looked a lot at references of various skulls to get a good feel of a solid structure underneath this fellah. This should be the base of the first pass of detailing. More to come!

donderdag 5 april 2012

Cutter V2

So I looked at new references of anatomy and changed quite a bit. Gave him some proper cheekbones, jawline and better 'blade' shapes.



vrijdag 30 maart 2012

Cutter

I found some time again to work on a personal project. It's based on a rough sketch I did while waiting on a playblast at work. As a sea creature I imagined him being part of Davy Jones' crew. The shapes on the side of his head are actually blades, hence the (work) name 'Cutter' Very much work in progress...

zondag 18 december 2011

Greek God texturing

So I decided to give this guy some texture work and this is how it stands now.





Texture painting done in Mudbox. Rendered in Maya Mental Ray with area lights.

Still tweaking some displacement (details) on the model, texturing the pedestal and trying to find the right background...

dinsdag 22 november 2011

Greek God

While visiting Berlin some time ago, I went to a museum of natural history where they had a section of Greek art including several sculptures. No description was found, but I took some reference shots of this bust as an inspiration. Still work in progress.