Posts tonen met het label rendering. Alle posts tonen
Posts tonen met het label rendering. Alle posts tonen

dinsdag 15 juli 2014

Ice Man

Okay, so to start off 2014 (!) on this blog, here's a new character; Ice Man
First setup. Blocked out the main features, refinements and detail pass next! More to come.

zondag 15 december 2013

Iron Man Battle Damage - Phase 1

So this is the first step towards his battle damage look. Not too happy with the spots just yet, but it's a work in progress...
More damage on Phase 2!

zondag 8 december 2013

Iron Man - Vray render

I picked up my older Iron Man bust and decided to give him another go in vray;
Work in progress...

zondag 17 november 2013

Brun - Caveman

Update! So I finally managed to finish my caveman! It's been a fun ride, learned a ton, but it's time to move on to new projects. Meet Brun, the caveman who found some old caveman drawings of people bowling. So he decided to carve out his own bowlingball to see what the fuss is about. ZBrush, Maya, Vray, Photoshop.

zaterdag 20 juli 2013

Futuristic Cop Render

So I started to retopo this guy using Topogun. Along the way changed some poportions and design elements mainly because I want it to be a suit that could actually function. As you can see he's still quite 'naked' in some areas. Working on it. Quick first render. Nothing special, using hdri and vray.

dinsdag 12 februari 2013

Caveman old

I went back in ZBrush and played some more with fibremesh. I love it! I did however export .obj´s of the hairs instead of exporting curves driving a hair system in Maya. Need to look into that. So he´s aged a bit since last time, but I think it suits him better with his current build and details. Next stop needs to be the cave!

zondag 3 februari 2013

Caveman haircut

He's got some hair! First pass with fibermesh... Still a little too 'groomed' for a caveman, will need to rough him up a little.
More to come!

woensdag 30 januari 2013

Caveman texture

So I went back to texturing this bad boy and gave him a complete overhaul. I think I'll work from here. Texturing is first pass so more details will surface... I also changed the camera framing so it will be clearer to tell my story. Next thing we'll be it's environment. Quick comp:

donderdag 17 januari 2013

Caveman

A little update on my caveman. Still sculpting, but doing test renders as well... Work in progress: