vrijdag 30 maart 2012

Cutter

I found some time again to work on a personal project. It's based on a rough sketch I did while waiting on a playblast at work. As a sea creature I imagined him being part of Davy Jones' crew. The shapes on the side of his head are actually blades, hence the (work) name 'Cutter' Very much work in progress...

vrijdag 9 maart 2012

World Nature Fund

It's been a while since the last update, but I've been kept quite busy at work with a commercial for World Nature Fund. My duties involved a lot of modeling and texturing as well as animation. Sadly during production the style of some shots were changed, which meant abandoning a lot of models I already created. Aside from high res models of various plants and flowers, I also modeled a digital double of the model which was used for tracking, placing of the tears/ plants and shadow casting.


zondag 18 december 2011

Greek God texturing

So I decided to give this guy some texture work and this is how it stands now.





Texture painting done in Mudbox. Rendered in Maya Mental Ray with area lights.

Still tweaking some displacement (details) on the model, texturing the pedestal and trying to find the right background...

dinsdag 22 november 2011

Greek God

While visiting Berlin some time ago, I went to a museum of natural history where they had a section of Greek art including several sculptures. No description was found, but I took some reference shots of this bust as an inspiration. Still work in progress.

donderdag 10 november 2011

Little black book

Hello world!

Here you'll find my continuous journey to improve my drawing skills, show some (concept) sculpts and (hopefully) overall progress around my digital modeling skills.