zaterdag 20 juli 2013
Alien progress
So I spent some more time on my alien head. Worked some more on proportions and overall look. Work in progress.
Futuristic Cop Render
So I started to retopo this guy using Topogun. Along the way changed some poportions and design elements mainly because I want it to be a suit that could actually function.
As you can see he's still quite 'naked' in some areas. Working on it. Quick first render. Nothing special, using hdri and vray.
zondag 30 juni 2013
Futuristic Cop Layout
Worked some more on this guy. Did some more layout and tried to work out some nice legs which would fit the rest of the body.
zondag 23 juni 2013
Futuristic Cop
So I had a few hours to kill at work and decided to translate an idea I had into a 3D model. It should represent a futuristic take on law enforcement.
Rough sculpt, blocking proportions. Legs have not been touched. I first did some coulour scheme tests which direction to go, and even though I like the dark/ orange feel, I decided to go with old school black/ white for police.
woensdag 12 juni 2013
Speedsculpts
Since this blog was setup to do some experimenting in digital sketching and concepting, I think it's time to start posting some stuff again.
Did some digital sketches to work on some new designs. Hopefully I can share some more soon.
dinsdag 12 februari 2013
Caveman old
I went back in ZBrush and played some more with fibremesh. I love it!
I did however export .obj´s of the hairs instead of exporting curves driving a hair system in Maya. Need to look into that.
So he´s aged a bit since last time, but I think it suits him better with his current build and details.
Next stop needs to be the cave!
zondag 3 februari 2013
Caveman haircut
He's got some hair! First pass with fibermesh...
Still a little too 'groomed' for a caveman, will need to rough him up a little.
More to come!
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