woensdag 12 juni 2013
Speedsculpts
Since this blog was setup to do some experimenting in digital sketching and concepting, I think it's time to start posting some stuff again.
Did some digital sketches to work on some new designs. Hopefully I can share some more soon.
dinsdag 12 februari 2013
Caveman old
I went back in ZBrush and played some more with fibremesh. I love it!
I did however export .obj´s of the hairs instead of exporting curves driving a hair system in Maya. Need to look into that.
So he´s aged a bit since last time, but I think it suits him better with his current build and details.
Next stop needs to be the cave!
zondag 3 februari 2013
Caveman haircut
He's got some hair! First pass with fibermesh...
Still a little too 'groomed' for a caveman, will need to rough him up a little.
More to come!
woensdag 30 januari 2013
Caveman texture
So I went back to texturing this bad boy and gave him a complete overhaul.
I think I'll work from here. Texturing is first pass so more details will surface...
I also changed the camera framing so it will be clearer to tell my story. Next thing we'll be it's environment. Quick comp:
donderdag 17 januari 2013
zondag 18 november 2012
Masterclass Kris Costa
It's been way too long since my last post, but I've been quite busy with an online masterclass character creation at Visualarium taught by the great Kris (Antropus) Costa.
Like the name of the course implies each student was asked to create a character from scratch and follow a 10 week step-by-step program setup by Kris Costa.
Even though the course is over, this is still a work in progress. It has been a great course and will show some more renders soon!
zondag 8 juli 2012
Batbuggy Dune
I added lots of new details. Worked on new tires, new rims, front suspension and a new engine compartment.
I now have to come up with a suitable rear suspension and proper chassis.
Sand (dune) is temporary. Just as a reference for its final surroundings.
More to come...
Labels:
batman,
buggy,
car,
hard surface,
maya,
mental ray
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