dinsdag 15 juli 2014
Ice Man
Okay, so to start off 2014 (!) on this blog, here's a new character; Ice Man
First setup. Blocked out the main features, refinements and detail pass next!
More to come.
Labels:
bust,
character,
concept design,
head,
ice man,
keyshot,
modeling,
organic,
rendering,
speedsculpt
zondag 15 december 2013
Iron Man Battle Damage - Phase 1
So this is the first step towards his battle damage look. Not too happy with the spots just yet, but it's a work in progress...
More damage on Phase 2!
zondag 8 december 2013
zondag 17 november 2013
Brun - Caveman
Update!
So I finally managed to finish my caveman!
It's been a fun ride, learned a ton, but it's time to move on to new projects.
Meet Brun, the caveman who found some old caveman drawings of people bowling. So he decided to carve out his own bowlingball to see what the fuss is about.
ZBrush, Maya, Vray, Photoshop.
zaterdag 20 juli 2013
Alien progress
So I spent some more time on my alien head. Worked some more on proportions and overall look. Work in progress.
Futuristic Cop Render
So I started to retopo this guy using Topogun. Along the way changed some poportions and design elements mainly because I want it to be a suit that could actually function.
As you can see he's still quite 'naked' in some areas. Working on it. Quick first render. Nothing special, using hdri and vray.
zondag 30 juni 2013
Futuristic Cop Layout
Worked some more on this guy. Did some more layout and tried to work out some nice legs which would fit the rest of the body.
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