dinsdag 12 februari 2013

Caveman old

I went back in ZBrush and played some more with fibremesh. I love it! I did however export .obj´s of the hairs instead of exporting curves driving a hair system in Maya. Need to look into that. So he´s aged a bit since last time, but I think it suits him better with his current build and details. Next stop needs to be the cave!

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