zondag 18 november 2012
It's been way too long since my last post, but I've been quite busy with an online masterclass character creation at Visualarium taught by the great Kris (Antropus) Costa. Like the name of the course implies each student was asked to create a character from scratch and follow a 10 week step-by-step program setup by Kris Costa.
zondag 8 juli 2012
I added lots of new details. Worked on new tires, new rims, front suspension and a new engine compartment. I now have to come up with a suitable rear suspension and proper chassis.
zondag 1 juli 2012
zondag 24 juni 2012
Reworked the overall shapes of the entire car, finetuning, adding detail, balancing out the proportions. All the major parts are in place. Now it's time for finer detailing, figuring out the mechanics and adding those big suspensions.
dinsdag 19 juni 2012
Worked some more on the body, redefining shapes - adding details. Trying to figure out how to make the back work, fitting the engine in and hooking up the thrusters.
zondag 17 juni 2012
Refined the shapes overall. Used the concept as a base for all the newly modeled body parts.
vrijdag 15 juni 2012
I came across some pictures of the latest Batmobile; the Tumbler. Always been a fan of that design, I decided to make a beach buggy Batman style... I first did three quick sculpts, blocking out rough shapes with simple geometry. It's a great way of getting a good look at proportions, weight, scale and whether there's some appeal to the design.
dinsdag 8 mei 2012
I felt the last update when too 'humanoid', so asked around for advice, did a complete new topology and made some design changes. I looked a lot at references of various skulls to get a good feel of a solid structure underneath this fellah. This should be the base of the first pass of detailing. More to come!
donderdag 5 april 2012
vrijdag 30 maart 2012
I found some time again to work on a personal project. It's based on a rough sketch I did while waiting on a playblast at work. As a sea creature I imagined him being part of Davy Jones' crew. The shapes on the side of his head are actually blades, hence the (work) name 'Cutter' Very much work in progress...
vrijdag 9 maart 2012
It's been a while since the last update, but I've been kept quite busy at work with a commercial for World Nature Fund. My duties involved a lot of modeling and texturing as well as animation. Sadly during production the style of some shots were changed, which meant abandoning a lot of models I already created. Aside from high res models of various plants and flowers, I also modeled a digital double of the model which was used for tracking, placing of the tears/ plants and shadow casting.