zondag 15 december 2013
zondag 8 december 2013
zondag 17 november 2013
Update! So I finally managed to finish my caveman! It's been a fun ride, learned a ton, but it's time to move on to new projects. Meet Brun, the caveman who found some old caveman drawings of people bowling. So he decided to carve out his own bowlingball to see what the fuss is about. ZBrush, Maya, Vray, Photoshop.
zaterdag 20 juli 2013
So I started to retopo this guy using Topogun. Along the way changed some poportions and design elements mainly because I want it to be a suit that could actually function. As you can see he's still quite 'naked' in some areas. Working on it. Quick first render. Nothing special, using hdri and vray.
zondag 30 juni 2013
zondag 23 juni 2013
So I had a few hours to kill at work and decided to translate an idea I had into a 3D model. It should represent a futuristic take on law enforcement. Rough sculpt, blocking proportions. Legs have not been touched. I first did some coulour scheme tests which direction to go, and even though I like the dark/ orange feel, I decided to go with old school black/ white for police.
woensdag 12 juni 2013
Since this blog was setup to do some experimenting in digital sketching and concepting, I think it's time to start posting some stuff again. Did some digital sketches to work on some new designs. Hopefully I can share some more soon.
dinsdag 12 februari 2013
I went back in ZBrush and played some more with fibremesh. I love it! I did however export .obj´s of the hairs instead of exporting curves driving a hair system in Maya. Need to look into that. So he´s aged a bit since last time, but I think it suits him better with his current build and details. Next stop needs to be the cave!
zondag 3 februari 2013
woensdag 30 januari 2013
So I went back to texturing this bad boy and gave him a complete overhaul. I think I'll work from here. Texturing is first pass so more details will surface... I also changed the camera framing so it will be clearer to tell my story. Next thing we'll be it's environment. Quick comp: