zondag 18 november 2012
Masterclass Kris Costa
It's been way too long since my last post, but I've been quite busy with an online masterclass character creation at Visualarium taught by the great Kris (Antropus) Costa.
Like the name of the course implies each student was asked to create a character from scratch and follow a 10 week step-by-step program setup by Kris Costa.
Even though the course is over, this is still a work in progress. It has been a great course and will show some more renders soon!
zondag 8 juli 2012
Batbuggy Dune
I added lots of new details. Worked on new tires, new rims, front suspension and a new engine compartment.
I now have to come up with a suitable rear suspension and proper chassis.
Sand (dune) is temporary. Just as a reference for its final surroundings.
More to come...
Labels:
batman,
buggy,
car,
hard surface,
maya,
mental ray
zondag 1 juli 2012
Batbuggy Render
First render for the Batman Buggy!
It's just a very basic mental ray physical sun setup. But it gives me good info on where to work on the model.
zondag 24 juni 2012
Batman Buggy Assembled
Reworked the overall shapes of the entire car, finetuning, adding detail, balancing out the proportions. All the major parts are in place. Now it's time for finer detailing, figuring out the mechanics and adding those big suspensions.
The engine is still quite a puzzle, because I want the engine compartment to be open and the engine exposed.
Wheels and rims are still temp. They're going to be reworked.
dinsdag 19 juni 2012
Batman Badass
Worked some more on the body, redefining shapes - adding details. Trying to figure out how to make the back work, fitting the engine in and hooking up the thrusters.
Not too happy with the rims and wheels. They seem to 'rc'/ cartoony. Need to fix that.
zondag 17 juni 2012
Batman Buggy Update
Refined the shapes overall. Used the concept as a base for all the newly modeled body parts.
Also started working on the thrust engine and 'pulse' generator.
I still have to figure out how to make the thrusters and engine work, but I'll get to that later...
vrijdag 15 juni 2012
Batman Buggy
I came across some pictures of the latest Batmobile; the Tumbler. Always been a fan of that design, I decided to make a beach buggy Batman style...
I first did three quick sculpts, blocking out rough shapes with simple geometry. It's a great way of getting a good look at proportions, weight, scale and whether there's some appeal to the design.
I felt concept 3 would stay true to the Batman design and could look most badass!
So I'm going to continue with this one...
More to come!
dinsdag 8 mei 2012
Cutter V3
I felt the last update when too 'humanoid', so asked around for advice, did a complete new topology and made some design changes.
I looked a lot at references of various skulls to get a good feel of a solid structure underneath this fellah. This should be the base of the first pass of detailing. More to come!
donderdag 5 april 2012
Cutter V2
So I looked at new references of anatomy and changed quite a bit. Gave him some proper cheekbones, jawline and better 'blade' shapes.
vrijdag 30 maart 2012
Cutter
I found some time again to work on a personal project. It's based on a rough sketch I did while waiting on a playblast at work. As a sea creature I imagined him being part of Davy Jones' crew. The shapes on the side of his head are actually blades, hence the (work) name 'Cutter' Very much work in progress...
vrijdag 9 maart 2012
World Nature Fund
It's been a while since the last update, but I've been kept quite busy at work with a commercial for World Nature Fund. My duties involved a lot of modeling and texturing as well as animation. Sadly during production the style of some shots were changed, which meant abandoning a lot of models I already created. Aside from high res models of various plants and flowers, I also modeled a digital double of the model which was used for tracking, placing of the tears/ plants and shadow casting.
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